All round media artist/TD & film maker.
Proud to be a part of The Peanuts movie.
More than five years of experience in
3D animation and design industry.

All round media artist/TD & film maker.
Proud to be a part of The Peanuts movie.
+5 years of experience in the industry.

All round media artist/TD & film maker.


Soheil Khosravinejad

   I am an all round media artist/TD with expertise in 3D animation shading/texturing, Modeling and lightning. I hold an MFA in Film and Animation and a BA in Visual Communication. I have good knowledge about front-end web development techniques. I am passionated about art and I stand for quality! My working attitude is to finish the project in the best way possible and meet the deadline or die! (if you read this, I am most likely still alive!)

   I utilize my strong design background and my technical computer knowledge to rich my art piece with eye-catching details. I believe in good composition, building up the right structure and distributing details sparingly throughout the artwork.

   When it comes to my spare time, I enjoy spending it to design goods and daily use products. Basically, giving life to my ideas.

Gym

Game

Photo

Travel

Driving

<  ·  ·  ·   Hobbies & Interests   ·  ·  ·  >


Hobbies
&
Interests

Dog

Music

Road trip

Coffee

Nature

- SHOWREEL -

play

Reel breakdown

01Still Life:
Responsible for: Design, modeling, texturing, lighting, rendering and compositing

Mixture of procedural and painted textures.

Software:
Maya, Mudbox, Mari, PS, Nuke


02 Headphone:
Responsible for: Design, modeling, texturing, lighting, rendering and compositing

Mixture of procedural and painted textures.

Software:
Maya, Mudbox, Mari, PS, Nuke


03 Bicycle (Scottsville- Sort):
Responsible for: Design, modeling, texturing, lighting, rendering and compositing

Mixture of procedural and painted textures.

Software:
Maya, Mudbox, Mari, PS, Nuke


04 Bob (Scottsville-Short):
Responsible for: Design, modeling, texturing, lighting, fur, rendering and compositing

Cloths > procedural materials
Skin > painted texture

Mixture of procedural and painted textures.

Software:
Maya, Mudbox, Mari, PS, Nuke


05 Blue car (Scottsville- Sort):
Responsible for: Design, modeling, texturing, lighting, rendering and compositing

Mixture of procedural and painted textures.

Software:
Maya, Mudbox, Mari, PS, Nuke


06 Atlanta Hawks logo (ESPN):
Responsible for: 3D-design, modeling, lighting, texturing and rendering

Software:
Maya, C4D, Ai


07 Toronto Raptors logo (ESPN):
Responsible for: 3D-design, modeling, lighting, texturing and rendering

Software:
Maya, Mudbox, C4D, Ai


08 Origami Balls:
Freelance project for Cambridge University Press. The 3D design was used for their Grammar and Beyond products. More info please visit:
 Grammar-and-Be...

Responsible for: Design, modeling, texturing, animation, cameras, lighting, rendering and compositing

Software:
Maya, Mudbox, PS, Nuke


09 Sunday Showcase (ESPN):
Responsible for: Design, modeling and texturing of the SHOWCASE logo. Animation, camera, lighting, rendering and compositing of the whole transitions.

9-1 Endstamp
9-2 Endstamp
9-3 Rejoin
9-4 Endstamp
9-5 Rejoin

Software: Maya and AE


10 NBA Western Conference Finals 2015 (ESPN):
Responsible for: 3D-Design, modeling, animation and camera moves.

10-1 Endstamp
10-2 Matchup Endstamp
10-3 Matchup Endstamp
10-4 Rejoin

Software: Maya


11 NBA Finals 2015: (ESPN)
Responsible for: 3D-Design, modeling, animation and camera moves.

11-1 Matchup Endstamp
11-2 Endstamp
11-3 Rejoin
11-4 Endstamp

Software: Maya


12 NBA Team Worldscapes (ESPN):
Responsible for (entire project except the post compositing): 3D-Design, modeling, texturing, lighting, rendering animation and camera moves.

12-1 Team transitions
12-2 Players transitons

Software:
Maya, Mudbox, Ps, Ai


FEAR - Short 2D animation, 2011

   FEAR is a four years old experimental short animation. The whole project took place in less than 9 weeks as my first year MFA program requirement.(Full-Credits)

Technique: Frame by frame hand drawing in ToonBoon.

Software: Adobe Aftereffects
               Adobe Photoshop
               Adobe Premiere
               Protools
               Maya

Scripted tools for Maya - 2013

1. Linear workflow, gamma correction node builder.

2. Random Color Swapper (works base on the geo face shaders).

- CONTACT ME -

Have a project I can help with?