All round media artist/TD & film maker.
Proud to be a part of The Peanuts movie.
More than five years of experience in
3D animation and design industry.

All round media artist/TD & film maker.
Proud to be a part of The Peanuts movie.
+5 years of experience in the industry.

All round media artist/TD & film maker.


Soheil Khosravinejad

   I am an all round media artist/TD with expertise in 3D animation shading/texturing, Modeling and lightning. I hold an MFA in Film and Animation and a BA in Visual Communication. I have good knowledge about front-end web development techniques. I am passionated about art and I stand for quality! My working attitude is to finish the project in the best way possible and meet the deadline or die! (if you read this, I am most likely still alive!)

   I utilize my strong design background and my technical computer knowledge to rich my art piece with eye-catching details. I believe in good composition, building up the right structure and distributing details sparingly throughout the artwork.

   When it comes to my spare time, I enjoy spending it to design goods and daily use products. Basically, giving life to my ideas.

Gym

Game

Photo

Travel

Driving

<  ·  ·  ·   Hobbies & Interests   ·  ·  ·  >


Hobbies
&
Interests

Dog

Music

Road trip

Coffee

Nature

- SHOWREEL -

play

Reel breakdown

01Still Life:
Responsible for: Design, modeling, texturing, lighting, rendering and compositing

Mixture of procedural and painted textures.

Software:
Maya, Mudbox, Mari, PS, Nuke


02 Headphone:
Responsible for: Design, modeling, texturing, lighting, rendering and compositing

Mixture of procedural and painted textures.

Software:
Maya, Mudbox, Mari, PS, Nuke


03 Bicycle (Scottsville- Sort):
Responsible for: Design, modeling, texturing, lighting, rendering and compositing

Mixture of procedural and painted textures.

Software:
Maya, Mudbox, Mari, PS, Nuke


04 Bob (Scottsville-Short):
Responsible for: Design, modeling, texturing, lighting, fur, rendering and compositing

Cloths > procedural materials
Skin > painted texture

Mixture of procedural and painted textures.

Software:
Maya, Mudbox, Mari, PS, Nuke


05 Blue car (Scottsville- Sort):
Responsible for: Design, modeling, texturing, lighting, rendering and compositing

Mixture of procedural and painted textures.

Software:
Maya, Mudbox, Mari, PS, Nuke


06 Atlanta Hawks logo (ESPN):
Responsible for: 3D-design, modeling, lighting, texturing and rendering

Software:
Maya, C4D, Ai


07 Toronto Raptors logo (ESPN):
Responsible for: 3D-design, modeling, lighting, texturing and rendering

Software:
Maya, Mudbox, C4D, Ai


08 Origami Balls:
Freelance project for Cambridge University Press. The 3D design was used for their Grammar and Beyond products. More info please visit:
 Grammar-and-Be...

Responsible for: Design, modeling, texturing, animation, cameras, lighting, rendering and compositing

Software:
Maya, Mudbox, PS, Nuke


09 Sunday Showcase (ESPN):
Responsible for: Design, modeling and texturing of the SHOWCASE logo. Animation, camera, lighting, rendering and compositing of the whole transitions.

9-1 Endstamp
9-2 Endstamp
9-3 Rejoin
9-4 Endstamp
9-5 Rejoin

Software: Maya and AE


10 NBA Western Conference Finals 2015 (ESPN):
Responsible for: 3D-Design, modeling, animation and camera moves.

10-1 Endstamp
10-2 Matchup Endstamp
10-3 Matchup Endstamp
10-4 Rejoin

Software: Maya


11 NBA Finals 2015: (ESPN)
Responsible for: 3D-Design, modeling, animation and camera moves.

11-1 Matchup Endstamp
11-2 Endstamp
11-3 Rejoin
11-4 Endstamp

Software: Maya


12 NBA Team Worldscapes (ESPN):
Responsible for (entire project except the post compositing): 3D-Design, modeling, texturing, lighting, rendering animation and camera moves.

12-1 Team transitions
12-2 Players transitons

Software:
Maya, Mudbox, Ps, Ai


FEAR - Short 2D animation, 2011

   FEAR is a four years old experimental short animation. The whole project took place in less than 9 weeks as my first year MFA program requirement.(Full-Credits)

Technique: Frame by frame hand drawing in ToonBoon.

Software: Adobe Aftereffects
               Adobe Photoshop
               Adobe Premiere
               Protools
               Maya

Scripted tools for Maya - 2013

1. Linear workflow, gamma correction node builder.

2. Random Color Swapper (works base on the geo face shaders).

- RESUME -

ESPN - Project Coordinating Designer

Collaborated and brainstormed directly with the art director and creative team to create, develop, and optimize the designs for the NBA TV shows.
Worked on the Sunday Showcase, NBA Playoffs, NBA Western Conference Finals and NBA Finals Shows.

Bristol, CT - Nov.2014 to Jun.2015

Cambridge University Press - Freelance 3D Artis

Designed, created, and animated 3D elements for their well-known product, Grammar and Beyond.

New York, NY - Dec.2014 to Dec.2014

Blue Sky Studios - Materials (Shading/Texturing) Department

Worked on materials (texturing) for their upcoming Feature Animation "The Peanuts Movie".

Greenwich, CT - Jun.2014 to Sep.2014

Rochester Institute of Technology (RIT) - Teacher, Teacher Assistance, Lab Assistance

Teacher for shading class in Maya. Teacher Assistance for advance 3D modeling, rigging and animation classes. Lab Assistance of our 3D Animation Lab, I was responsible to help student with their technical problems in the Lab.

Rochester, NY - Apr.2011 to Jun.2014

Klik advertising agency - Graphic designer

I was responsible to create visual concepts by hand and computer software to communicate ideas that inspire or captivate clients. Developed the overall layout and production design for advertisements, brochures, and magazines. Photographed products and retouch/color correct.

Tabriz, Iran - Sep.2009 to Aug.2010

Mira Film Production - Motion Graphic Artist

Brainstormed with Creative Directors and clients to create motion graphics and graphic designs. Organized projects through, from storyboard to completion. Worked on few movies ending title.

Tehran, Iran - Mar.2009 to Aug.2009

Hezar dastan art gallery - Graphic designer

Photographed and edited the artworks for their website, matted and handled of their prints and designed flyers, postcards and brochures for exhibitions.

Tehran, Iran - Jun.2008 to Sep.2008

Ravandi institution - Teacher (Photoshop, Illustrator)

Covered intermediate and advanced concepts in Adobe Photoshop and Illustrator. Through specific projects, used students' higher level of compositing techniques. Students used computer techniques to create vector graphic designs, company logos, product promotion, and 3-D packaging for print publishing, web graphics, and commercial use.

Tehran, Iran - Jun.2007 to Sep.2007

Zaryan Advertising Studio - Graphic designer

Was responsible for creating visible images from ideas that were used in medias and prints. I was using computer software to create electronic versions of the art director's designs.

Tehran, Iran - May.2006 to Feb.2009

MFA, Film and Animation

Rochester Insitute of Tecknology (RIT)

Rochester, NY - 2010 to 2015

BA, Visual Communication

University College of Nabi Akram (UCNA)

Tabriz, Iran - 2006 to 2010

  • Maya

  • Mudbox

  • Mentalray

  • Vray

  • Mari

  • Zbrush

  • Nuke

  • Pro tools

  • 3D coat

  • HTML/CSS

  • Bootstrap Framework

  • JavaScript/jQuery

  • Photoshop

  • Aftereffects

  • Illustrator

  • Windows/Mac

  • Linux

  • MEL

  • Shading network knowledge

  • 3D Modeling

  • Procedural Materials

  • Texture Painting

  • 3D Lighting

  • Look Development

  • rigging

  • 2D & 3D Animation

  • Branding

  • Web design

  • Mixing/SFX

  • Sketch drawing

  • Organizational Skills

- International Student Scholarship 2013
- FEAR, short animation selected for 2010
- 2011 RIT SOFA Honorable Mention
- RIT SOFA Scholarship 2010/2011
- Colors, Best Design, 2010 - UCNA Design Student award
- Heal the war children, 1st place, 2008 - Tabriz poster design competition

- CONTACT ME -

Have a project I can help with?